The Fable of the Two Game Players

The other day while playing the game Castles of Mad King Ludwig, I decided to challenge myself by playing what I guess could be called a Phantom Double Solitaire version. (The official rules don’t actually spell this one out.) I set up a second “player” to build a castle against mine, and we’d see who won.

I, Player Green, always gave myself the first choice for which room tiles I wanted to buy. I also got to choose my own bonus cards (the bonuses at the end often decide the winner). Player Yellow got to buy whatever she wanted to, but only after I did. She also got bonus cards, but I didn’t look at them so I didn’t know which tiles would actually maximize her points.

Other than those two conventions, we both stuck to the rules. I played Yellow’s turn with as much dedication to winning as I played Green’s.

In the end, Player Yellow (the second-choice player) finished in the high 80s. That’s a very respectable solitaire score. As for me, Player Green, I scored one of my highest scores ever, 130.

In my mind, Player Yellow was dissatisfied with our game. But why should she complain? She could start by being grateful she was even allowed to play. Secondly, both of them played the game by the same rules. Thirdly, she got a decent score — not as high as Green’s, sure, but nothing to complain about.

Green didn’t cheat, didn’t do anything to sabotage Yellow. She just played the best she could.

Well, okay, because she always got first choice and got to choose her bonuses — it was easier for Green to get ahead and stay there. Good decisions paid off better, good luck went farther. Bad decisions didn’t set her back quite as far.

Put simply, Green had an advantage — a privilege — that Yellow didn’t. And Green won by 50 points.

There’s a not-very-subtle social justice moral to this tale, if you wish to see it.

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